mith
Junior Member
Posts: 90
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Post by mith on Dec 31, 2011 1:36:33 GMT -4
[dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6][rand=83470780495554214779139070305973363055350258946425651423109229654]
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mith
Junior Member
Posts: 90
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Post by mith on Dec 31, 2011 1:38:09 GMT -4
+5 overall... keep or mulligan?
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Post by irishmagician on Dec 31, 2011 1:41:02 GMT -4
Eh...I like to see a +6 at least, but if you are ok with it that is fine too. Your character may be a little underpowered, but some may see that as a challenge. Feel free to re-roll if you want.
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mith
Junior Member
Posts: 90
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Post by mith on Dec 31, 2011 1:45:36 GMT -4
[dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6][rand=3298592560458928389532344369217751224542350973934556366756092757]
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mith
Junior Member
Posts: 90
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Post by mith on Dec 31, 2011 1:47:31 GMT -4
Finally! This should be interesting without being underpowered.
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Post by irishmagician on Dec 31, 2011 1:48:00 GMT -4
Much better, if you are ok with the 9 as one of your stats.
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mith
Junior Member
Posts: 90
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Post by mith on Jan 1, 2012 15:36:38 GMT -4
Since zeferin rolled 5 hp die, I'm assuming we get the max value at level one, then roll for subsequent levels? Here are mine: [dice=8][dice=8][dice=8][dice=8][dice=8][rand=593759023118764206518391845747828116075805621221665433013164438307]
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Post by irishmagician on Jan 1, 2012 15:58:20 GMT -4
Correct! Max 1st level HP roll, then roll the rest.
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Post by myinsanemind on Jan 1, 2012 22:39:08 GMT -4
HP: [dice=6][dice=6][dice=6][dice=6][dice=6][rand=6229574291523753984524466332989854021345021911276054187757576311]
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Post by blackhawk on Jan 6, 2012 20:41:31 GMT -4
[dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6][rand=0353800219018012308777073537930846525890444172546307328283367678523]
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Post by blackhawk on Jan 6, 2012 21:27:54 GMT -4
Take 2...
[dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6][rand=28975483332760639987748186104118746339343488229704125754069537]
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Post by irishmagician on Jan 6, 2012 22:05:29 GMT -4
That gives you an overall +8. Looks good to me!
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Post by blackhawk on Jan 6, 2012 23:22:54 GMT -4
Health Roll. (+1) [dice=6][dice=6][dice=6][dice=6][dice=6][rand=8530838408041745603818313218653200683852750808000638443393958732486]
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Post by blackhawk on Jan 6, 2012 23:24:44 GMT -4
Take 2 again... Those were supposed to be d8s. Silly copy-pasted stuff.
[dice=8][dice=8][dice=8][dice=8][dice=8][rand=0948663272429257646536641498096290675240573473274708883992419578135]
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Post by Naerwen on Jan 14, 2012 1:32:02 GMT -4
[dice=8][dice=8][dice=8][dice=8][dice=8][rand=235784561920060745587307901670470208654268434375079384500700146691]
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