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Post by irishmagician on Mar 4, 2012 23:36:35 GMT -4
Ayame, in her exquisite excitement at this situation, reacts first to this turn of events.Initiative Order: AyameTrazish (*Grappled*) Students (One *Grappling*) Vulgrim Naerwen Grumplestiltskin (OOC: For rules on what effect grappling has on your character, please see: www.d20pfsrd.com/gamemastering/conditions#TOC-Grappled. To escape, you must either make an Escape Artist check or a CMB roll (d20 + CMB) to break the grapple. Let me know if there are questions on this effect)
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Post by myinsanemind on Mar 5, 2012 14:54:59 GMT -4
Summoning up her magick, Ayame’s face turned serious as she moved forward to face the student grasping Trazish by the throat. Pointing her rod at him, she shouted out her spell.
“Command undead! I command you, under my powers, to release that man and protect us!”
Ayame’s magic lashed out to encircle the student, and she waited to see if her spell would bind him to her control.
Move: F9
Spell: Command Undead
(OOC: Did not see anything I needed to roll for with this one, but if I do let me know! Thanks! Also, I was a bit confused about the Undead Master feat. It said something about being considered 4 levels higher for the number of hit dice?)
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Post by irishmagician on Mar 5, 2012 16:21:25 GMT -4
Student Will Save: [dice=20] + 9
The “student” pauses briefly, as if combating with an unseen force. With a moan, it breaks free from the compulsion and continues attempting to throttle the half-elf.
(OOC: You do not need to roll anything for that spell, the monster needed to make a will save. It made its save, since it rolled a will save higher than your DC 14 for the spell. The “Undead Master” trait allows you to be considered a higher level for the number of undead creatures you can control at any time. You are limited to your level in the number of HD of undead you control, which would normally be 6. The trait allows you to considered “level 10” instead, allowing you to control 10 HD of undead instead).
Trazish (*Grappled*) Students (One *Grappling*) Vulgrim Naerwen Grumplestiltskin Ayame [rand=398853287504847788593368843492358741995444559217098227415527991]
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Post by zeferin on Mar 6, 2012 15:29:54 GMT -4
As the witch's command failed, the undead creature continued its attempt to kill Trazish. Useing one hand to keep the creature from chocking to life out of him, Trazish took out his dagger with his other hand and grunted, "I am the judge, jury and executioner. In the name of Pharasma, I find you guilty of undeath. May you find peace." And with that, the dagger gave off a faint glow and Trazish slashed at the Undead.
Swift action-Cast Bane: Undead on dagger. Attack Roll: [dice=20] + 6 Damage: [dice=4]+ [dice=6]+[dice=6][rand=882077051792293801838025799952447418309708335436886125363309402019]
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Post by irishmagician on Mar 6, 2012 20:30:14 GMT -4
Trazish's dagger digs deep into the flesh of the student, leaving a large gash in its body. With a moan it continues to attack Trazish, as purple-tinged blood drips down its arms.Student 1 attempts to maintain grapple: [dice=20] + 15 *Grapple Maintained, Student pins Trazish. The student manages to knock aside Trazish's defenses as it finally grabs hold of his throat. Squeezing and shifting its weight, the student bears down on the half-elf as it knocks him to the ground. Pinning him down on the ground, it begins to start attempting to bite at his throat with its gnashing teeth. Nearby, the other student claws at the now nearly-helpless Trazish.(OOC: Trazish is now "pinned," with specifics of said condition here: www.d20pfsrd.com/gamemastering/conditions#TOC-Pinned.) Student 2 attack roll: [dice=20] + 7 (*Hit), damage [dice=6] + 3 [dice=20] + 7 (*Miss) (Furtive-DM-Die-Roll: [dice=100]) The other student leaves long scratches on the half-elf's arm, the wound beginning to gain a slight purple tinge of light.Trazish needs to make a will save DC 14.VulgrimNaerwen Grumplestiltskin Ayame Trazish (*Pinned*, *Needs Will Save*) Students (One *Grappling*) [rand=5381405070052127985192469870610895068436917327173173704172609644] Attachments:
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Post by zeferin on Mar 6, 2012 21:13:31 GMT -4
OOC: Well.....that sucks.....
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Post by irishmagician on Mar 6, 2012 21:20:01 GMT -4
(OOC: It will be even more amusing if you fail your will save.)
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Post by Naerwen on Mar 6, 2012 21:38:52 GMT -4
(OOC: Yes that does suck. Don't turn into a Zombie Zach. We hate to have to bury you out back lol maybe for you Sean.)
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Post by blackhawk on Mar 6, 2012 21:44:10 GMT -4
As the once dead students tear into the part elf, Vulgrim shouts a battle cry, raises his shield, and charges. "The light of Torag and the Flames of the Forge take you!" With a mighty clang, he charges toward the pair, swinging a hammer wreathed in flames and holy light at the dead student pinning Trazish.
Charge to I-11 Attacking the Dead Thing pinning Trazish with Flaming Warhammer (Hereafter known as ForgeFlame) channeling smite.
To Hit:[dice=20] +4(BAB) +2(charge) + 1(Weapon)
Damage (If it hits): [dice=8]+[dice=6][dice=6][dice=6](Save for half)+[dice=6](Fire)+4(Str)+1(Trait)
OOC: I /think/ I got all the proper number for the bonus to the roll. I may not have got it right entirely, as my char sheet says differently. You may wish to look things over Sean.
[rand=019185948884114623553137213690206466090852674096828638299826998264]
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Post by blackhawk on Mar 6, 2012 21:44:58 GMT -4
Vulgrim shouts forth a mighty "FUCK!" as he misses everything.
OOC: Also, the channel is positive energy, so /Technically/ It should heal something that isn't undead if it hits it.
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Post by zeferin on Mar 6, 2012 21:46:20 GMT -4
OOC: The dwarf is incompetent and I'm going to die.
Also, I, Matt, am the Half-Elf. Zach is the dwarf that can't swing a flaming hammer at a zombie.
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Post by irishmagician on Mar 6, 2012 22:26:21 GMT -4
The smith charges forward, his ForgeFlame Hammer held high in righteous fury. Just as he is about to smash his hammer downwards to save the half-elf, Trazish's leg accidentally trips Vulgrim in his efforts to keep the student away from his jugular. Stumbling, the smith's hammer completely misses the student, though leaving a rather impressive crater in the ground as it impacts the pavement.(OOC: On a miss, the Channel Energy has no effect and a use of it is expended. Additionally, when I ask for saves to be made, I would like them to be done ASAP rather than during your next turn; as the effects may alter other individuals actions. Hence, Zeferin, please make a will save ASAP. KThx.) NaerwenGrumplestiltskin Ayame Trazish (*Grappled*) Students (One *Grappling*) Vulgrim Attachments:
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Post by zeferin on Mar 6, 2012 22:29:53 GMT -4
As the dwarf fell behind Trazish, all he could feel was the burning pain in his arm where the undead had got him.
Will save: [dice=20]+9[rand=799164830474183437258530873805353094601118937135311098436359316]
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Post by Naerwen on Mar 6, 2012 22:36:51 GMT -4
OOC: My bad. I get the boys mixed up. I can tell you apart in person, but in black and white it's a bit different.
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Post by Naerwen on Mar 7, 2012 0:39:18 GMT -4
Sensing Naerwen's unease at the threat of the undead Tiriel launched herself from Naerwen's shoulder and clawed at the face of the undead who was attacking Trazish. She quickly flew up out of the reach of the creatures after attacking.
(OOC: I don't really remember how to do this, so I'm going to hope I get it somewhat correct. You might double check with my sheet please Sean.) Attack: [dice=20] Talon: [dice=4]+2 Talon:[dice=4]+2
As Tiriel launches from Naerwen's shoulder she quickly calls back to the others. "If we live through this please make sure we have my things. There's a vial of alchemist's fire in the bag, and you can use the weapons if they're useful to you." As she spoke she transformed into a rather large, ferocious looking bear who let out a loud and threatening roar as it charged toward the student who had pinned Trazish.
(OOC: I don't think I can attack as the bear this round, but let me know if I can and I'll roll. It's the Dire Bear as listed on the website.) [rand=90762755002915878828882913269462879589641519419435083878463829865]
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