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Post by irishmagician on May 16, 2012 14:47:02 GMT -4
Hey everyone!
Please list here all of your spells (if you prepare them), magic items with limited uses (e.g. Scrolls, wands), and abilities (i.e. ones with limited uses like channeling, ect.) here. This way everyone can keep track of what they have, and can edit their posts as you use them.
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Post by myinsanemind on May 18, 2012 9:31:17 GMT -4
Day 2 Guidance Detect Magic Bleed Message Decompose Corpse (2) Ear Piercing Scream Command Undead Qualm Unnatural Lust Fly Lightning
Day Whatever one we are on Guidance (3) Bleed Decompose Corpse (2) Mage Armor Detect Undead Restore Corpse Command Undead (2) Qualm(2) Fly Lightning Volcanic Storm
Purple=0, Teal=1, Green=2, Red=3, Brown=4
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Post by Naerwen on May 21, 2012 21:51:54 GMT -4
Level 0 Guidance, Know Direction, Stabilize, Light Level 1 Cure Light Wounds, Frostbite, Ray of Sickening, Speak With Animals Level 2 Bull's Strength (+4 str), Wilderness Soldiers, Unshakable Chill, Burning Gaze Level 3 Cure Moderate Wounds, Burst of Nettles, Call Lightning
Wand of Cure Light Wounds Wand of Detect Magic Abilities: Wild Shape 2x/day
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mith
Junior Member
Posts: 90
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Post by mith on May 21, 2012 23:08:10 GMT -4
Level 1 Abilities (asterisk = prepared): (8) Bombs Bomber's Eye * Crafter's Fortune * Cure Light Wounds Disguise Self * Expeditious Retreat * Illusion of Calm Shock Shield Vocal Alterations * Produce Flame
Level 2: * Alchemical Allocation ** Fire Breath
Updated 2/1/13 for Level 2!
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Post by blackhawk on Jun 10, 2012 12:27:16 GMT -4
So... I missed the memo for this, lol
0: Detect Magic Light Mending Guidance 1: Bless water Command Detect Evil Entropic Shield Shield of Faith Magic Stone 2: Summon monster II Restoration, Lesser Silence Spiritual Weapon Soften Earth and Stone 3: Meld into stone Searing light * Searing light Stone Shape
* = used
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Post by Naerwen on Dec 7, 2012 1:17:21 GMT -4
Day 3:
Level 0 Flare (-1 attack/sight perception - 40 ft) Know Direction Stabilize Light
Level 1 Cure Light Wounds Produce Flame - 1d6 +5 fire (7 uses per cast) Ray of Sickening Speak With Animals Produce Flame - 1d6 +5 fire (7 uses per cast)
Level 2 Bull's Strength (+4 str) Wilderness Soldiers Unshakable Chill Flaming Sphere (3d6, 7 rounds, moves 30 ft)
Level 3 Cure Moderate Wounds Burst of Nettles Call Lightning
Level 4 Plant Growth Flame Strike 7d6 damage; half divine, half fire
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