|
Post by blackhawk on May 7, 2013 20:20:36 GMT -4
Vulgrim takes the offered headband, and ties it into place.
"Hrm. Interestin' bit o' gear."
Vulgrim turns to the rest of the group.
"Are we to spare the time to help them with their buryin', or are we to continue onward? We really ought to carry onward, I feel. This excursion, while for the good, has cost us time."
|
|
|
Post by Naerwen on May 7, 2013 20:25:04 GMT -4
"Maybe we could try and help on our way back, but I think you might be right about moving along."
|
|
|
Post by zeferin on May 8, 2013 21:00:27 GMT -4
As he hacked and coughed his way through the fire and smoke, Trazish finally managed to find the loot which, with not much thought over it, grabbed it all and trekked back out of the burning remains of the house. With the items in tow, Trazish hauled them all back to the group waiting.
Hearing Jeremiah give his thanks and blessing to take what they wanted, Naerwen took the items and handed them out to everyone and, after getting the seed, gave Trazish a hug and a peck on the cheek. Trazish, in shock of the sudden personal boundary lose, stood there trying to figure out if he should get mad, be happy, or stay confused.
In an attempt to distract himself from the social interaction, he turned to Jeremiah and said, "If I'm taking this armor, keep the old one. I don't need it, everyone else seems to have armor of their own, and all that it'll do is slow our party down. Sell, keep, I don't care. It's good armor, so you should find a use for it."
As he dawned his new armor, Trazish turned to the group as they decided their next actions. "Personally, I would like to head to the dojo in the woods. I had a vision of something evil attacking a man with a large shield, and I don't think my Lady would talk to me unless it was important."
|
|
|
Post by irishmagician on May 12, 2013 12:04:29 GMT -4
The town elder takes Trazish's old set of armor, thanking him for his generosity. He wishes the group luck on wherever their travels takes them, and turns back to the townsfolk to direct them in their clean-up attempts (and/or bicker with the old woman following him around).
Everyone receives a story reward of 800 XP for saving Oakton and discovering the treasure cache beneath the Elder's hut. Trazish receives additional 200 XP for braving the flaming hut to retrieve the items.
(OOC: At this point you all are free to go in whatever direction you wish. I will post again on Tuesday if there is no further posting, with the assumption that the party is heading toward the Dojo.)
|
|
|
Post by blackhawk on May 15, 2013 19:18:02 GMT -4
Vulgrim shrugs his pack back into a comfortable position and puts his hammer back into its holder.
"Lets be off then. We'll do what we can for these folks on the way back."
|
|
|
Post by Naerwen on May 16, 2013 22:44:36 GMT -4
As the party moves toward the dojo Naerwen and Tiriel attempt to remain somewhat stealthy. Naerwen glides along the side of the path mostly underground with the exception of her eyes so that she can see where she's going. All the while both her and the bird keep an eye out for anything that may surprise them.
Perception: [dice=20] +14 Stealth: [dice=20] +12[rand=597413126668645388986304927206780257640528225874245311524692355022]
|
|
|
Post by blackhawk on May 25, 2013 11:53:26 GMT -4
Vulgrim tries not to give away Naerwen's position, but isn't particularly stealthy. He Dwarfs his way along the path.
|
|
|
Post by myinsanemind on Jun 6, 2013 12:07:25 GMT -4
Ayame puts on the cloak with the skulls and hops onto Dumbledore's back. They follow the group as they move on toward the dojo.
"So what type of evil thing did you see?"
Dumbles trotted along the path without effort. Goat hooves are good on any terrain, and four feet can keep up with almost any two.
|
|
|
Post by blackhawk on Jun 10, 2013 17:59:59 GMT -4
Vulgrim listens to the crickets and the rattle of the leaves in the forest as they keep going. Its rather eerily silent, all things considered. He grunts.
"More damned dead things, mucking about the woods no doubt."
|
|
|
Post by myinsanemind on Jun 14, 2013 10:49:02 GMT -4
Ayame perked up at the mention of dead things roaming the woods. Leaping to stand on the back of Dumbles, she looks around.
"Where?" she asked excitedly.
Without waiting for an answer, she urged her familiar onward to try and find the dead. Dumbledore bleated and charged ahead of the group as Aya chanted a silly song about 'Dead things' from his back.
|
|
|
Post by blackhawk on Jun 16, 2013 22:44:05 GMT -4
As the goat and deluded gnome zoom on ahead, Vulgrim frowns and jogs a bit in an attempt to keep pace. "Blasted... Deluded... Gnome. Yer supposed to kill the blighters, not have tea parties with 'em."
|
|
|
Post by irishmagician on Jun 25, 2013 22:49:16 GMT -4
The path winds it way through the wood, with the surroundings completely and utterly silent aside from the noises made by the party themselves. After about a 15 minutes, the dirt path gives way to a small clearing of trees. A neatly clipped lawn surrounds an unusually designed building; appearing as a very "Eastern" equivalent style to this world. The sloping roof of the building has a curved edge, with sliding paper screens separating the various rooms from the outside. An immaculately kept garden, made of sand combed into intricate lines and stones placed in various positions, stands off to one side of the building while various humanoid straw dummies lay around the lawn beyond. Wooden steps lead up the front side of this building to a slightly elevated walkway that runs around the entire edge of the structure.
The trail of drag marks noticed from the beginning of the path continued through the wood up to the front steps to this building. At the top of the steps, a blood stain can be seen and trails further through an opening inside. A torn paper sliding screen lies broken on the ground in front of this opening, with the afternoon light of the sun illuminating the blood trail as it meanders its way along the polished wooden floor of a hallway beyond the entrance. No sounds can be heard coming from within.
(OOC: Extremely sorry about the delay, hopefully will be more regular about updating from now on. After this section and another short RP, the Interlude should wrap up and continue the storyline afterwards).
|
|
|
Post by blackhawk on Jul 3, 2013 21:44:50 GMT -4
Vulgrim frowns at the trail, stopping himself from charging in, but only barely. He turns to his compatriots. "Well. What do ye want to do? Make up your minds quickly, as I don't want my friend ending up a snack for one of the purple beasties."
(OOC: The irony would be that I bother sean to post, and then nobody posts after he posts. Get your shit together people. I'm the /last/ one you should expect to post quickly.)27.0
|
|
|
Post by Deekin on Jul 6, 2013 20:29:10 GMT -4
Deekin, tired from all of the day's adventure, plops down on the ground next to a tree at the edge of the clearing. Soft 'twanging' noises can be heard as the kobold fiddles with his mandolin, bending his head near to the instrument as he adjust the strings back in tune.
While tuning, Deekin makes a perception check to see if he notices anything.
[dice=20]+1
(OOC: He doesn't.)[rand=47074431662729466470713307420462257068661515735156152504980616932]
|
|
|
Post by zeferin on Jul 12, 2013 2:10:36 GMT -4
Putting his hand on his sword's hilt, Trazish look around, trying to see if he could see any sign of what did the mess in front of them. "That is a lot of blood. More than I hope to see when looking for someone with a pulse. Let's move in."
Stepping causally, Trazish looked around and tried to sense any presences that could still be lurking.
Perception: [dice=20] + 13 Cast Detect undead[rand=476063795620575554030049978755414576013668207451734524998371489346]
|
|