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Post by blackhawk on Nov 6, 2012 11:45:50 GMT -4
As the overzealous rat bounces away from his fellows Vulgim swings his hammer in another sizzling arc toward it.
AOO: [dice=20]+5
Damage:[dice=8]+[dice=6](fire)+4[rand=5740605259779841187199084321036932134663877077400710083845444023609]
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Post by blackhawk on Nov 6, 2012 11:53:11 GMT -4
Pulling his hammer back from swiping at the other rat, Vulgrim lets out a cry as he sweeps Forgeflame into another rat.
[dice=20]+5
[dice=8]+[dice=6](fire)+4[rand=483760043280199172675366012845188487619188032113028325654133222997]
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Post by irishmagician on Nov 6, 2012 20:10:13 GMT -4
Sarna looks up momentarily as Naerwen inquires about the trap door. "Tttthhhhere are two idiotssss traipssssing about tttthhhe sssssellar, taking care of a rat problem. Tttthhhe little one ttthhhhought it would be ffffffun to help," she says as she looks at the trail of kobold-oriented chaos throughout the Inn. "He got a little too exxxxxssssited about it, I tttthhhhink."
..............................................................................
(OOC: Sorry, missed your question. I presumed that everyone healed up after the combat, though no-one has taken an 8-hour rest to regain spells/abilities yet.)
Vulgrim's strikes land true, twice; resulting in the appropriate increase of flaming piles of rat matter. The remaining nearby rat takes a short hop to the side and tries to nip at Flog, while "Big Bertha" and the other rat simultaneously charge the dwarf.
Rat at F14 5-foot-steps to E14, attacks Flog. "Big Bertha" charges to F13, another Rat charges to F14; both attack Vulgrim.
Rat/Flog attack: [dice=20] + 2, damage [dice=4] + 1 (*Miss*) Big Bertha attack: [dice=20] + 10, damage [dice=8] + 4 (*Miss*) Rat/Vulgrim attack: [dice=20] + 4, damage [dice=4] + 1 (*Hits*)
Flog/rat attack: [dice=20] + 14, damage [dice=8] + 9 (*Hits*) Flog 5-foot-steps to E14 and continues attack. Flog/rat attack: [dice=20] + 9, damage [dice=8] + 9 (*Miss*)
Deekin/rat attack: [dice=20] + 9 - 4, damage [dice=4] (*Hits*)
Another rat manages to get a bite in on the dwarf with its infected teeth, as Vulgrim is momentarily distracted by the incredibly menacing "Big Bertha" charging towards him. With a roar, Flog slices a rat in twain and steps up to slice at the other rat; though missing the second time. Shortly after the miss, an arrow from Deekin catches the rat in the eye, dropping it to the ground. Flog spits an orcish curse to Deekin, who seems surprised that he actually managed to kill something.
Vulgrim takes 3 damage, and needs to make another DC 11 Fortitude save
Initiative Order:
Vulgrim (Needs to make DC 11 Fortitude save prior to starting turn) "Big Bertha" Flog Deekin
*Map Updated*[rand=163792821138483669597248047739921919550861091645997497729109305]
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Post by blackhawk on Nov 6, 2012 20:46:17 GMT -4
Vulgrim lets loose a string of curses in Dwarven (that would possibly make a sailor blush under the appropriate circumstances), and flings the rat off of his leg. It is eviscerated by Flog shortly thereafter.
Fort: [dice=20]+6[rand=974012776976451317236339277587830293535368982702515667135664261878]
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Post by blackhawk on Nov 6, 2012 20:59:04 GMT -4
As the other rats fall around him, Vulgrim swings his sizzling hammer covered in cooked rat bits and pieces towards the giant, snarling rat that charged him once already.
[dice=20]+5
Damage: [dice=8]+[dice=6](fire)+4[rand=9663740633986891369444457814097480735978437587627188190657179803]
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Post by irishmagician on Nov 6, 2012 22:13:13 GMT -4
The ForgeFlame slams into the side of "Big Bertha," leaving a large scorch mark in "her" side. The rat jumps back a couple feet, takes a large gasp of air, and lets out a horrendous shriek in Vulgrim's direction."Big Bertha" takes a five-foot-step back to G13, and uses a special ability, affecting a 15-foot cone in front of her. Vulgrim and Flog need to make a DC 15 Will save, or become "frightened" for 1 round. Success results in only being "shaken" for 1 round.(OOC: For more information on these conditions, refer to: www.d20pfsrd.com/gamemastering/conditions#TOC-Frightened.) Flog Will Save: [dice=20] + 2 The sound over powers Flog, who lets out a wild yell as he clutches at his ears. He turns about and runs up the cellar stairs as he claws at the side of his head. Deekin just stands there, lifts an eyebrow/eyebrow-scales and fires an arrow at the rat, who dodges the arrow easily.Flog flees to C24, Deekin attacks "Big Bertha" Deekin attack: [dice=20] + 9, damage [dice=4] (*Miss*) Initiative Order: Vulgrim (Needs to make DC 15 Will save prior to starting turn)"Big Bertha" Flog (Frightened until start of next turn) Deekin *Map Updated*[rand=1296916442001997402768061317041625761121666756830816965252905108098]
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Post by blackhawk on Nov 6, 2012 22:38:01 GMT -4
Will: [dice=20]+10
Vulgrim, a little shaken, roars back at the rat.
"Is that all 'ye got? I've broken rocks scarier than ye!" He swings ForgeFlame in a searing arc as he reengages the rat.
Five foot step towards Bertha.
Hammer Time:[dice=20]+5-2
(OOC: Holy shit, I haven't missed this fight. What the hell.)
Damage:[dice=8]+[dice=6](fire)+4
[rand=8869155345018953787390655605122494753619004040968275442137382925]
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Post by Naerwen on Nov 6, 2012 22:47:56 GMT -4
Standing up straight Naerwen arches a thin eyebrow. "A couple of rats are making that much ruckus?" As Sarna mentioned Deekin's excitement Naerwen glanced back at his path and nodded in agreement. After pondering for a moment Naerwen glances at the trap door partially confused as to why it would take so much effort to kill a rat when Tiriel has them for lunch quite frequently. "Do you think they need help?"
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Post by irishmagician on Nov 6, 2012 22:55:25 GMT -4
Sarna gives Naerwen an exasperated sigh, after which an ear-piercingly loud shriek can be heard from the trap door; shortly thereafter followed by a half-orcish bellow. Sarna lets out a hissing sigh, combined with a very emphatic face-palm, as she turns away to reassure some customers.
...............................................................................
Once again, Vulgrim lands another solid hit on "Big Bertha," resulting in a very injured squeak of singed pain. It lunges forth in a return blow, but is unable to get past the flaming hammer wielded by the dwarf. Meanwhile, Flog recovers his hearing and is charging irritably back down the stairs. Deekin, mildly amused to say the least, continues firing arrows, managing to land an arrow in "her" side.
Flog moves back E14.
Special ability re-charge roll: [dice=6]
Big Bertha: [dice=20] + 8, damage [dice=8] + 4 (*Miss*) Deekin: [dice=20] + 9 - 4, damage [dice=4] (*Hits*)
Initiative Order:
Vulgrim (No longer shaken) "Big Bertha" Flog (No longer frightened) Deekin
(*Too lazy to update map*)[rand=5338713401675795162695949458059768820019063070018224533300244703]
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Post by blackhawk on Nov 6, 2012 23:11:20 GMT -4
Vulgrim yells back to Flog as he growls back to the brawl.
"Sturdy critter, aint it?"
He takes another swing at the rats face.
Attack:[dice=20]+5
Damage:[dice=8]+[dice=6](fire)+4 [rand=2264306414872408599342103814706213675099029205748014862989075482]
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Post by Naerwen on Nov 6, 2012 23:19:37 GMT -4
Naerwen shakes her head and mumbles something about boys and fighting. After letting a sigh escape she whistles loudly. Shortly after Tiriel flies in and lands on Naerwen's shoulder. Naerwen quietly enters the cellar and closes the door behind her so none of the vermin escape into the area with the patrons.
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Post by irishmagician on Nov 6, 2012 23:30:56 GMT -4
Vulgrim's swing misses, as the rat dodges to the side. Seeing an opening, it attempts a lunge of its own, landing a painful bite on the dwarf's leg.
"Big Bertha" attack: [dice=20] + 8, damage [dice=6] + 4
Vulgrim takes 7 damage and needs to make a DC 15 Fortitude save versus disease.
Meanwhile, Flog moves in for a strike as Deekin continues his barrage.
Flog attack: [dice=20] + 14, damage [dice=8] + 9 (*Crits*)
(OOC: Well now....this is going to hurt.)
Flog critical confirmation: [dice=20] + 14, additional crit damage [dice=8] [dice=8] + 18 (*Confirms*)
Deekin attack: [dice=20] + 9, damage [dice=4] (*Hits*)
With a primal roar, Flog brings his battleaxe down for a powerful blow, as "Big Bertha" latches onto Vulgrim's leg with a bite. The rat, distract by the blow it had made, was caught completely unawares; resulting the said battleaxe cleaving the rat's head from its body. With a thump, the two halves of the rat fall to the ground in a bloody pile. Then Deekin's arrow flies into the corpse unnecessarily.
End of Combat, Out of Initiative.
As Naerwen descends the cellar stairs, she finds Vulgrim (with a rather nasty bite on his leg) and Flog standing around a rather large corpse of a rat. Deekin stands a brief distance away, with an innocent "It-Wasn't-Me" look on his snoot. Flog shrugs, spits to the side, saying "Well, that was a bit o' fun," as he nudges the remains of "Big Bertha" with his boot.
After Vulgrim makes his fortitude save, he gains 1,070 XP for the encounter with "Big Bertha" and the rats.[rand=939856076606661495957749640650457224726367183727093155649914213]
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Post by Naerwen on Nov 6, 2012 23:41:34 GMT -4
Naerwen wrinkles her nose when she sees the giant rat. She taps her staff on the floor gently and it lights up so she can further inspect Vulgrim's wound. "Would you like me to heal that for you?" As she notices Deekin's "It wasn't me" look she gives a knowing smirk.
(Cast the orison Light)
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Post by blackhawk on Nov 7, 2012 14:16:07 GMT -4
Vulgrim gives a yell as the rat clamps its mouth onto his leg.
Fort: [dice=20]+6
As Flog cleaves it in twain vulgrim takes his hammer and knocks the head away. He takes a step and winces a bit.
As Naerwen comes down and asks, he shrugs, wincing again as he leans on his shield.
"'Ye can if you were so inclined. Its bleedin' a bit, and those rats weren't exactly healthy buggers, so it stings more than ye'd think."
Vulgrim shakes his head. "Think I prefered killin' the undead buggers."
Vulgrim turns to Flog. "Nice fightin' by the by. Ye said the rats were big, but I wasn't expectin' one the size of a pony to be muckin about in yer basement."[rand=4571516783908009597902883612550892500217095948769884507600218058]
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Post by zeferin on Nov 8, 2012 0:46:50 GMT -4
OOC: Yay, Aya and I had time to post! We just did a combined post just so we could catch up. Sorry about that!
Ayame groaned and opened her eyes. She looked down at her side to see what awoke her from her slumber. Resting against her side lay a brilliantly crafted scabbard. Rubbing her eyes, Aya blinked to double check she was not imagining it. It was still there when she looked again. Gently, she picked up the scabbard and began to look it over. The scabbard was black and, by the feel of it, leather. Examining it closer, Aya noticed that it had small, intricate symbols, some of which appeared to be holy, as well as some arcane script.
As the scabbard feel from its marble resting place, Trazish cursed as it hit the ground and rolled out of site. Stomping off through the gravestones, Trazish found her missing treasure, along with the last person she wanted to see in the graveyard: the necromancer. Seeing the gnome waking up and picking up the scabbard, Trazish walked over and hissed out, “That would be my scabbard you have there.”
Ayame looked up and blinked at the angry kobald. She looked back and forth between the she-male and the scabbard for a second before it registered in her tired brain. “Oh, sorry. It kinda just fell over here...No need to get so grumpy,” she yawned, holding out the lost treasure. “It’s a beautiful scabbard. I really like the script and leather always smells nice for these types of things.” Beside her, Dumbles let out a bleat of protest and gave Aya a small nip on her arm. “Oh, sorry Dumbly, I don’t mean goat leather.”
Taking the scabbard from the gnome, Trazish tried tying it to her belt but gave up due to the fact that it would have scrapped on the ground. Surrendering to just tying to off on her back, Trazish turned back to Ayame and said, “I can’t imagine what a death-mage like you would be doing in a graveyard.”
Aya’s neck hairs bristled a bit, but she was wanting to keep this civil. Taking in a breath of moist earthy air, she let the comment slide. She stood and smiled at Trazish. “I can not help it if I find the graveyards relaxing. It is a kind of comforting feeling to be surrounded by so many souls of the dead.”
Turning back to Aya, Trazish realized that her temper was flaring up again. Trying to choose her words better, she continued, “I can understand comfort in the air and comfort in the ground, but a graveyard is no place for the living. I have devoted my life to make sure the living keep out of places like this for as long as my Lady sees fit while also making sure the dead stay here. From what I’ve seen, you would gladly see the residents of the graveyard up and about.”
Her grin widened. “Oh, I wouldn’t say that...in the scheme of things, I want all of the dead to be that, dead. You could say that my only involvement with them is in their goodbyes to this earth or after they have already been arisen,” she leaned back onto Dumble’s. Ayame pursed her lips as she thought, making quite a funny face for such a small gnome. Her thumbs twirled and she reached up as if to readjusted a hat. She had yet to get a good read on Trazish yet with all the fudgepuddle stuff that had happened, but she knew his emotions were high. She really didn’t want to get into a fight, but she was not wanting to leave the poor being without an explanation if she wanted one. “I believe, however, those details may be something we are not ready to discuss considering how your emotions have already had to deal with all of the changes you have been through in the last couple days. But that is up to you. I don’t mind sharing, I just don’t want to have a conflict out here.”
“The last place that I am expected to fight is in a graveyard with the living.” Trazish said, trying to make sense of the strange little witch. “I personally don’t know what to do with you. You do understand what I am, right? I am an inquisitor of the Lady of Graves. I am her judge, jury and executioner in this plane for all those that go against her will. My job isn’t a pretty one. If I am assigned somewhere, that means someone has already died or someone is going to soon. I have had to deal with everything from restless souls that can’t accept death, desperate people trying to bring back the dead, and then necromancers...” she trailed off, as if to choose her next words carefully. “ But then there is you. You almost seem to be playing with the dead then using them. You don’t seem to have any motive, and I haven’t seen anyone use necromancy like that. That aside, with the current balance of life and death favoring the dead, you have skills that I could use. So this is where I’m at: by the rules of my Lady, any person that raises that dead is an abomination and must be dealt punishment for their crimes. But, the hordes of undead take priority and I have a feeling you will still be useful with dealing with them. I don’t know if I should follow my Lady’s commands or my gut.”
Ayame chewed her lip. Most of this wasn’t news to her, but she had been surprised to hear that Trazish did not really know what to make of her. Granted, due to the laws of that Lady of Graves, she was more than likely to eventually try to end Aya’s life. A sigh fell from Aya’s lips and she smiled sadly. “You know, I imagine that if you watched and learned about what I do, you and your Lady may find that I help you goals rather than hinder. If you want to use my abilities to help achieve your goals against the undead, I do not mind. In that way alone you may use my powers, but in return, I would wish that you observe my actions and see if I truly am in need of the fate you feel I deserve.” Ayame paused and looked down to the gravestone on which she was standing. Another sad smile touched her lips and she sighed. “Death is a beautiful thing as is life. I do not wish to upset the balance you and your Lady protect, but I must learn as much as I can about these undead if I am to achieve my goals. I will not deny my entertainment with them, but does one not feel joy around beautiful things?”
Listening to Aya, Trazish tried to see if she could see any ulterior motive, but once again it looked like the gnome was telling the truth. “I am not here to decide what the law is. I am here to simply see that it is carried out. If my Lady deems you sanctuary, then that is her choice. But I have have seen too much necromancy to know that it will take a miracle for you to change her mind. I can only see death as death, but that may be due to the fact that my father brought back my mother from the dead in front of me and then killed him.“
Such a sad tale Trazish had lived. It hurt Aya to know that someone had lost control of their powers and used them for corruption. It was clear that the father had meant to bring back the dead permanently. It was these sad truths behind necromancy that gave it its horrible name, and while it may have been the reason behind its creation, Aya found no pleasure in hearing the horrors and sad truths in the tale. Looking to the kobold, she shook her sadness away and grinned widely. She was done with the bit of sadness and wanted to return to her usual cheery self. “I apologize about the horrors you have encountered in necromancy within your past and about the deaths of your parents. However, I wish to show you I am different. Shall we make a little bet? I agree to aid you against the undead, maybe with my little bits of fun, and you shall try to determine my true goals and motives? I would like to see if you can understand my personality and, once you do, if you and your Lady of Graves still believe that I am violating your rules?”
Just as Trazish was going to answer to her bet, she saw which headstone that Aya had been napping on and had been sitting in front of the entire time they had been talking. All at once did Trazish realize where in the graveyard they were. Her father’s grave. With a small elvish curse, Trazish turned to Aya and said, “...I do that that making a bet like this over my father’s own grave is most appropriate. Sure,” she said, teeth glaring in a toothy smirk and her eyes full of overconvidence, “I, Trazishion Dryear'neldther, Inquisitor to Pharasma, Lady of Graves, will take that bet with you. My only condition is that if my Lady does not send me word to grant you sanctuary, then I shall be the judge, jury, and, well, you know the rest. My fate be on your side. So, is it a bet?” With that, Trazish held out her hand.
Ayame nodded, “It is a bet, but do not expect me to not bite back if that should happen. I, however, believe that I will be able to show your Lady that I indeed help out her goals or at least, do not go against them and warrant a death sentence.” Reaching up, Ayame grasped the outstretched hand and they shook.
With the agreement reached, Trazish turned around and started walking away out of the graveyard. Feeling tired, thirsty and hungry, she decided to head off to the inn to see if anyone else from the group had ended up there. Aya, after sitting around for a while, letting all that just happened sink in, turned to Dumbles and said, “Well, might as well follow him...her....the angry little kobold, right?” With a small bleat, Aya and Dumbles started after in the direction that Trazish had gone, figuring the inn to be the most likely spot.
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