mith
Junior Member
Posts: 90
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Post by mith on Sept 5, 2012 13:16:11 GMT -4
Quickly reaching into his pouch, Grumplestiltskin pulls from his dwindling pile of explosives and tosses his second-to-last bomb at the druid with all his newfound alchemical strength: Attack: [dice=20] + 11 + 2 (Deekin?) Damage: [dice=6][dice=6] + 2 cold + 4 (Str?)**My character sheet is showing +4 damage... presumably physical damage from my new strength bonus and Point Blank Shot? But I guess it'll probably be negated by DR anyway. The halfling continues toward the monster, calling out to Deekin: "Help me out, my friend - I'm out of bombs, so we need to flank this abomination to take it down!" "Sshu larassaaa!"* *This is totally a call to battle, similar to "Yeahhhh charge!" Grumple doesn't speak the lizardfolks' tongue, but he picked up a few scary-sounding things from his longtime travelling companion. Move to N-2 (And, yes, probably provoke an AOO) [rand=453965821070596608763566380366683436115361982956539327703202143312]
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Post by irishmagician on Sept 9, 2012 11:04:31 GMT -4
(OOC: Sorry about the delay. Work and stuff...anyways...The druid will get an AOO.)
Attack: [dice=20] + 4
The druid flails at the halfling, missing wildly as his charge carries him past the enemy. Meanwhile, Deekin appears to be blushing (as much as one can with scales) at Grumple's comment. "Halfling missses some ssnnersse's," (a draconic term for verbal inflections), "Deekin thinkses he meanses 'Ssur'ssuhu larruh'saassa!" Deekin pulls out a small bag, tosses it at the druid, and also charges into the fray.
Deekin throws a tanglefoot bag at O-1 Druid, and moves to flank with Grumple at P0.
Ranged Touch: [dice=20] + 7 Druid Reflex: [dice=20] + 4 (Saves, but is entangled; meaning -2 Attack, -4 Dex, and moves 1/2 speed)
Tree Attacks: [dice=20]+23 ([dice=6][dice=6][dice=6][dice=6]+29) [dice=20]+23 ([dice=6][dice=6][dice=6][dice=6]+29)
Monster Attacks: [dice=20]+20 ([dice=6][dice=6][dice=6]+15, [dice=6][dice=6] cold) [dice=20]+20 ([dice=6][dice=6][dice=6]+15, [dice=6][dice=6] cold)
The combat in the center continues, with neither colossal combatants landing a solid blow. Meanwhile, the now-encased-in-globs-of-goo druid attempts to lash out at Grumple....
Touch Attack: [dice=20] + 4 - 2
....and misses terribly as the goo gets in the way.
Initiative:
Naerwen Vulgrim Trazish Ayame Grumple Deekin Purple Monster Druids x 2 (O-1 = Entangled) Sacred Tree
*Map Updated*[rand=089123172088539041508518146692884394317762035106251666903923486518]
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Post by Naerwen on Sept 11, 2012 18:33:39 GMT -4
Noticing the commotion in the center of the circle Naerwen peered past the cairne stone to see what had happened. When she realized what Vulgrim had done her eyes widened in horror and disbelief. Flustered and concerned she called out to the dwarf. “Vulgrim, what have you done?! That poor Orc has been slumped over at the base of the tree since we arrived. Help him! You’re a cleric aren’t you?” Disappointed and confused about the dwarf’s actions she shook her head. Finally, she lined up another shot at the undead aiming high enough to miss Deekin and Grumple. After she released the arrow she concentrated on her last lightning bolt.
OOC: Sorry Zach, my character kind of gets … upset when “innocent” things/people are harmed.
(attacking the one in O,-1) Bow & Arrow Attack: [dice=20] +8 +2 (Deekin?) Damage: [dice=8]
Lightning Bolt Damage: [dice=6][dice=6][dice=6]
[rand=79764189218160428337663893147883337168137515746151759304969712725]
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Post by irishmagician on Sept 11, 2012 22:54:16 GMT -4
Reflex: [dice=20] + 4 - 2 (Dex Penalty)
Both lightning and arrow strike true, dealing a good bit of injury to the druid.
Initiative:
Vulgrim Trazish Ayame Grumple Deekin Purple Monster Druids x 2 (O-1 = Entangled) Sacred Tree Naerwen[rand=1652300371663694194896300226024782000530429441562719908280101289888]
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Post by blackhawk on Sept 11, 2012 23:04:32 GMT -4
Vulgrim looks around confusedly... He isn't really sure what to do at this point... His panic and gut reaction to the orc and the subsequent ruining of his face has thrown his thoughts into disarray...
(OOC: I don't know why, but I feel like in this situation a character would panic... So I think he will. I may have to make another character sheet depending on what I roll here. Basically, 1-5 attacks the monster thing, 5-15 attacks one of the stones, 16-20 casts a healing spell on the orc and drags him away from the clash.)
[dice=20]
(Continued OOC: Well... That wasn't something I was actually expecting... Give me a bit to re-roll a character after/if this one dies horribly)
Vulgrims' eyes go wide and he stares off into the distance... Somehow being next to this thing has messed with his head... he panics, and moves around to the back of the purple death monster and attacks.
[dice=20]+4(BAB)+2(Deekin)
[dice=8]+[dice=6](Fire)+4(Str)
[rand=003573132911697031941251701209694112835616176016631718482649885118]
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Post by blackhawk on Sept 11, 2012 23:04:54 GMT -4
(OOC: Failure all around!)
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Post by irishmagician on Sept 12, 2012 9:53:32 GMT -4
(OOC: Interesting. Ok, I will move Vulgrim to the nearest flanking position for the creature; which would be N7. Since it is a 'Huge' sized creature, it has 10 foot reach and would get an AOO. However....)
As the dwarf moves into position and strikes, the attack bounces harmlessly off the monster's leg. The creature, appearing to relegate the potential threat of the dwarf to the 'flea' category, seemingly ignores the dwarf's presence for the moment as it continues to fend of the attacks of the colossal living tree before it.
Initiative:
Trazish Ayame Grumple Deekin Purple Monster Druids x 2 (O-1 = Entangled) Sacred Tree Naerwen Vulgrim
(*Map Updated*)
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Post by zeferin on Sept 12, 2012 14:14:21 GMT -4
Trazish slowly makes her way towards the next Druid. She could just make Vulgrim out through the barrier as he attacked the Purple Monster. She gave a quick prayer for him, hoping his soul reaches Pharasma quickly and peacefully.
Turning her attention back to her own troubles, Trazish gave a prayer for herself, wishing guidance from her Lady.
Move -c7 Cast guidance on self
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Post by myinsanemind on Sept 13, 2012 12:41:55 GMT -4
Ready to take on the last druid on their side of the force-field bubble thing, Ayame stalked around until the enemy was in her sights. Eager to get this battle over with and move onto another day, she pulled out her magical rod. Without a sound, she cast her magic into the rod and fired it toward the druid.
Moves to -C2 Uses ROW: [dice=100]
How many rounds: [dice=4]
[rand=21546872372052017444429396293193890015003891520687843251508193261]
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mith
Junior Member
Posts: 90
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Post by mith on Sept 13, 2012 13:23:24 GMT -4
With Deekin flanking the former druid, wounded by Naerwin, Grumplestiltsin's confidence grew. Maybe they would get out of this one after all! He dared not think of the titanic creatures battling behind the barrier.
"Thanks, but save the lesson for after the fight!"
He jabs at the goey creature with his sword: Attack: [dice=20] + 10 + 2 Damage: [dice=4] [dice=6] + 3[rand=3914171345531940588592762686312259321327786892658151920179370791]
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Post by irishmagician on Sept 13, 2012 15:00:20 GMT -4
As Ayame uses the Rod of Wonder, her mind is filled with a voice crying out endlessly in raw pain and terror. The thoughts of the malformed druid fill her mind in that eternal, yet brief, moment; filled only with the incoherent sound of death.
Grumple's strike hits true, piercing the druid's shoulder soundly. Deekin lashes out with a rapier shortly thereafter.
Deekin attack: [dice=20] + 9 + 2 (flanking) Damage: [dice=4] Touch attack vs. Grumple: [dice=20] + 4 - 2 (entangle) (*Miss*)
His attack hits true, but seems to have absolutely no effect on the malformed druid. It lashes out at Grumple, while the other remaining druid flails fruitlessly in the direction of Ayame, unable to reach beyond its magical tether.
(OOC: OK, now for the most confusing turn ever....)
Monster Perception: [dice=20] + 29 Bullrush attempt against Vulgrim: [dice=20] + 31 Furtive-DM-Die-Roll x 2: [dice=100] [dice=100] Barrier Damage: [dice=6]
The creature within the barrier finally takes notice of the panicking dwarf behind him. Taking a brief moment amidst its melee with the Tree, it bends down and flicks the dwarf with its claw. The dwarf goes flying backwards 20 feet, hitting the inside of the barrier with the force of the blow. The barrier pulses wildly as he slams into it and makes an odd cracking sound as his momentum carries him through the weakened barrier, leaving a dwarf-shaped opening behind him. Shortly thereafter, the opening disappears as the barrier fills in the hole behind him. As Vulgrim re-gains his composure after being flung from the inside of the circle, residual energy from the barrier clings momentarily to his holy symbol, causing it to shoot out bolts of radiant energy in all directions.
Vulgrim takes 3 bludgeoning damage for crashing through the barrier and is knocked prone. Everything outside of the barrier in a 50 foot radius (centered on Vulgrim) takes [dice=6][dice=6][dice=6] damage, or takes 1/2 damage on a successful DC 15 reflex save.
Meanwhile, the combat continues within the circle...
Tree Attacks: [dice=20]+23 ([dice=6][dice=6][dice=6][dice=6]+29) (*Hit*) [dice=20]+23 ([dice=6][dice=6][dice=6][dice=6]+29) (*Crit*) Confirmation Roll: [dice=20] + 23 (Does not confirm)
Monster Attacks: (*First Attack substituted with Bull Rush) [dice=20]+20 ([dice=6][dice=6][dice=6]+15, [dice=6][dice=6] cold) (Miss)
Taking advantage of the creature's distraction, the Tree lands a couple solid blows on it, leaving the creature snarling fiercely with numerous wounds as a result. Outside of the barrier, Deekin dodges most of the bolts, taking some damage. However, the entangled druid is blasted repeatedly, and collapses as a result.
Deekin Reflex: [dice=20] + 8 (Takes 5 damage) Druid Reflex: [dice=20] + 4 (Takes 11 damage)
Initiative:
Naerwen (DC 15 Reflex Save) Vulgrim (DC 15 Reflex Save) Trazish Ayame Grumple Deekin Purple Monster Druids x 1 Sacred Tree
*Map Updated.*[rand=70102834527779949331614758488223935019071405544993564732713649]
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Post by Naerwen on Sept 14, 2012 1:30:59 GMT -4
The surprise from the energy slightly took Naerwen's breath for a brief moment. Tiriel ruffled her feathers and shifted her weight on Naerwen's shoulder. Narewen glanced over to see how badly Vulgrim was hurt. Noticing movement she hustled toward the last druid away from the source of pain she had just felt. If he had some sort of karmic backlash coming she wanted no part in it. When Naerwen paused Tiriel launched from Naerwen's shoulder and headed to attack the last of the undead.
Reflex Save: [dice=20] +6 Move to K, -4
Tiriel's Attack: Bite:[dice=20] +7 Claw:[dice=20] +2 Claw: [dice=20] +2
Damage: Bite: [dice=4] +3 Claw: [dice=4] +3 Claw: [dice=4] +3
OOC: I don't actually remember how to attack with my bird. I basically forgot I had her, so I'm not sure if the numbers are right for bonuses and whatnot. Also, if anyone wants/needs healing please let me know, because I'm horrible at keeping track of who's the most broken.
[rand=498047339797973441937997248180225543579461265012646063271423542574]
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Post by Naerwen on Sept 14, 2012 1:35:33 GMT -4
OOC: ooh I got a 20 ^.^ I don't remember how to check it though. I also forgot to mention that the bird would take a 5' "fly" out of harm's way after attacking.
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Post by irishmagician on Sept 14, 2012 9:58:38 GMT -4
(OOC: Couple things.
1. The farthest I could move you was R1 on double move actions. Running is a full-round action, and only can be done in a straight line. 2. Additionally, having mentioned this before when it occurred, you can only make more than 1 attack at a time as a Full-Round Action. Since Tiriel has to move first to get to the zombie (two move actions actually, he has to move more than 80 feet to get there) he at the most would only get 1 attack if he charged as part of his second action. I will act based on the assumption that he charged to get to his current square (B-2), and will be keeping your first two rolls as the Crit and the Crit confirmation roll. Same for the first two damage rolls. 3. You can only '5-Foot Fly' away if he hasn't moved that turn.)
Turn Summary:
Naerwen double moves to R1. Tiriel charges to B-2, Crit/Confirms a Bite Attack, dealing a total of 11 points of damage.
Initiative:
Vulgrim (DC 15 Reflex Save) Trazish Ayame Grumple Deekin Purple Monster Druids x 1 Sacred Tree Naerwen/Tiriel
(*Map Updated*)
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Post by blackhawk on Sept 14, 2012 13:38:27 GMT -4
[dice=20]+2
Vulgrim crashes to the ground in a singed cloud of rather abused dwarf... As he falls he managed to dodge some of the beams that flash from the hole he battered through the barrier with the help of the purple monstrosity. He Slowly staggers to his feet and shakes his head. He then recalls exactly what happened after he was thrown into the circle.
I think I may owe that orc an apology after all this...
He then tries to move and realizes just how abused he has become from all the dead things and purple monsters.
He heals himself, then readies another charge past the barrier when the final undead druid falls. If nothing else I can make sure the orc is alright seein as i buggered him up.
Soften earth and stone => Cure moderate wounds: [dice=8][dice=8]+6[rand=811003462877124593097409419715479823586344718934367760156746954]
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